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A dark tactical pixel-art RPG experience

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Discovering the World of Heldmorn

Heldmorn has two basic game modes: the first is the Story Mode, in which you select a character with their own origin story and play out their campaign on the Stormtossed Isle. The other mode is a Scenario Map, where you'll select the map size (small to huge) and several generating options. It's a vast open-world experience with no characters' stories involved.

Gameplay montage

The Combat System

Battles are turn-based, and each unit will roll initiative at the start of every encounter. Typically, each unit has nine action points they can utilize during their turn to perform various actions. Moving from hex to hex consumes action points, depending on the difficulty of the terrain and other factors, such as the presence of water, fallen bodies, or being in a zone of control. Attacking and using spells or special attacks also incurs a certain cost in action points.

Combat scene

The Dangerous Lairs and Dungeons

Dungeons are bigger structures, like cave networks, mines, and ruins. Dungeons typically feature creatures that do not explore beyond the threshold of the dungeon itself, meaning some rather unique beasts can be found within. This uniqueness implies that dungeons are far more dangerous than simple lairs. Secret rooms, traps, puzzles, and multiple enemy encounters await you. The way will be treacherous, but there's almost always a big prize to be found at the end of it. Legendary equipment, ancient wonders, powerful and magical artifacts, you name it.

Gameplay montage

MEDIA

Wastes battle Dungeon Marsh World map Mines World map 2 Skill menu Badlands battle